Jason Nunes

Experience Designer
Story Teller
Wearer of Hats

Design Sample:

About Jason:

Jason

Jason is a talented usability specialist with over 12 years of interactive design experience in software, web, mobile, and device design. He has extensive experience in all phases of user-centered design– Exploratory, Generative, and Evaluative – leading, coordinating, and conducting usability activities; designing and evaluating user interfaces, and managing projects.

Jason was the lead designer for Nokia's MOSH, a mobile content sharing network, and the recent redesign of ABCNews.com. Jason has led projects for Vogue, ABC, Nokia, Monster, Orange, CNN, ESPN, NPR, MTV, and the BBC.

Jason has over a decade of film & TV experience. He is proud to have worked on some of the best straight to video horror films to come out of the 1990s– Necronomicon, Return of the Living Dead III, and Leprechaun 2– just to name a few.

Jason worked as a broadcast designer with Varitel on projects ranging from ILM Commercial productions Clio Award winning "First Union" commercials, to Eidos Interactive's "E3 Video Wall."

Jason is an award-winning screenwriter, and an actor. Jason has had 2 feature screenplays optioned, and numerous short films produced. He is the head writer of the interactive soap opera, podOpera Brooklyn.

Blog:

Monday, October 06, 2008

When to Use Which UX Research Method

Great article from Jakob Nielsen, on when to use which user experience research method:

He breaks the product development cycle into 3 stages:
  1. Strategy
  2. Optimization
  3. Assessment


Product Development Phase
Strategize Optimize Assess
Goal: Inspire, explore and choose new directions and opportunities Inform and optimize designs in order to reduce risk and improve usability Measure product performance against itself or its competition
Approach: Qualitative and Quantitative Mainly Qualitative (formative) Mainly Quantitative (summative)
Typical methods: Ethnographic field studies, focus groups, diary studies, surveys, data mining or analytics Cardsorting, field studies, participatory design, paper prototype and usability studies, desirability studies, customer emails Usability benchmarking, online assessments, surveys, A/B testing


He breaks down the different research methods on 2 dimensions:
  1. Behavioral to Attitudinal (what people do to what they say/think/feel)
  2. Qualitative t0 Quantitative (psychological/sociological to mathematical/statistical)


And then talks about where the different methods fall, and when they are most often used.

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