Jason Nunes

Experience Designer
Story Teller
Wearer of Hats

Design Sample:

About Jason:

Jason

Jason is a talented usability specialist with over 12 years of interactive design experience in software, web, mobile, and device design. He has extensive experience in all phases of user-centered design– Exploratory, Generative, and Evaluative – leading, coordinating, and conducting usability activities; designing and evaluating user interfaces, and managing projects.

Jason was the lead designer for Nokia's MOSH, a mobile content sharing network, and the recent redesign of ABCNews.com. Jason has led projects for Vogue, ABC, Nokia, Monster, Orange, CNN, ESPN, NPR, MTV, and the BBC.

Jason has over a decade of film & TV experience. He is proud to have worked on some of the best straight to video horror films to come out of the 1990s– Necronomicon, Return of the Living Dead III, and Leprechaun 2– just to name a few.

Jason worked as a broadcast designer with Varitel on projects ranging from ILM Commercial productions Clio Award winning "First Union" commercials, to Eidos Interactive's "E3 Video Wall."

Jason is an award-winning screenwriter, and an actor. Jason has had 2 feature screenplays optioned, and numerous short films produced. He is the head writer of the interactive soap opera, podOpera Brooklyn.

Blog:

Wednesday, April 23, 2008

The Agile Design ramble Pt. 1

Why Iterate?

I've been thinking a lot about this. (and obviously so has the rest of the development community.) Iterative. Agile. Extreme. Scrums. Sprints. You guys all know the score, right?

This is what Wikipedia has to say:
Iterative and Incremental development is a cyclical software development process developed in response to the weaknesses of the waterfall model. It is an essential part of the Rational Unified Process, the Dynamic Systems Development Method, Extreme Programming and generally the agile software development frameworks.
It's represented by graphics that typically look like this:


This is a much better, more detailed version I stole from Cambridge:


I've worked on my share of projects that used some flavor or other of agile development, and I have to say, I prefer it. You get to results (working code) faster. Clients are happier. And because agile requires a sense of ownership by the entire team, agile projects tend to promote better, more fulfilling work environments.

So far my favorite approach to agile is Mike Cohn's User Stories Applied. I love the concept of a story (requirement) as the beginning of a discussion between the developer and the business owner and the experience designer rather than it being some kind of set-in-stone set of instructions inflicted upon the dev team. Stories let developers be creative. And creative developers often come up with amazing solutions. Traditional requirements treat them more like coding bots. And if they are treated like robots, it's only a matter of time before they start thinking and acting like them, following those instructions to the letter (if not spirit)...


Sure, iterative development, but iterative design?

SO, all this said, I have yet to experience an agile project with integrated experience design that didn't feel like some kind of Rube Goldberg contraption held together by gum and bailing wire. Often a waterfall approach to design is tacked on the beginning of agile development. There's all kinds of reasons for this:
  • it's the nature of agency work (AKA: clients want to see what you're building before you build it)
  • design requires a different kind of thinking (AKA: we designers need to think about the entire experience, understanding all the nuances, before we come up with the optimal design)
  • design is a learning process (AKA: the business and user goals are hazily understood at best, and the design process is needed for all the stakeholders to understand them clearly)
All of these arguments have their points... good design thinking requires time to understand, and digest, and process, and create. We have to understand who we are building for, and what their needs and wants are, before we can experiment with the best way to meet them.

AND I'm sure we've all worked on projects where design is rushed, wireframes slapped together without any conceptual design work done, so that developers using an iterative process could get coding RIGHT AWAY! We live in an increasingly agile world. One where our clients want to "fail fast" and live in "beta culture" as they iteratively "tack" towards a successful application. One where they can't afford to wait for 6 months to see something.

So what's a poor designer to do?

Embrace the Madness..

And make the process our own.

Can design be iterative too? Desiree Sy and the folks at Autodesk have been thinking about this, and pioneering it in their own process. Here's a brilliant diagram that outlines their approach:

In a nutshell, the philosophy is that dev and design work in parallel tracks, with dev coding the current build, and design thinking about the next sprint--testing the previous sprint, doing further discovery, and designing.

Can we apply some of the great stuff they've learned to the agency world? And how would it be different for us agency folks?

Sooo, because this blog entry is getting waaay too long, I'm going to slap up some diagrams for what I've been thinking:


Start it off with a vision sprint...



Lead into a design/development sprint...



I'll go into more detail later, but it would be great to hear from others out there. Is anyone else thinking about this stuff? Had any great successes/miserable failures to learn from?

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Saturday, April 28, 2007

ABC News Redesign

A very exciting Saturday! I've been working (lead UX designer) for the last 6 months (or so) with the team at ABC News on a brand new concept for online news websites, and they've launched today. Not only are they one of the best clients I've ever had the pleasure to work with, but they are smart, incredibly fast developers, and innovative to boot (and since I'm not currently working with them, you can trust that I'm not just playing suck up here.) Read this article from Michale Clemente, ABC News Sr. Executive Producer to learn more about how things have changed with they site.

And, as for me, well, I'm not usually one to puff up my chest, but I must admit to being very proud of the work.

Kudos to the ABC News staff, and to the dedicated team at Schematic (Christine, Wes, Josh, Drew, and Kyrsten) for some amazing work!

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